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Development Logs
For some projects I have done weekly logs showing what I have added and learned to a project or struggled with. I will soon have posts from my current app game project Sheep Herder, my final year Project, and my finished Procedural Content Generation Toy Town module.
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Roblox Development (What I've learned Part 2)
For my second project, I wanted to focus more on level design and make a more relaxing game. I started with the basic idea of using the...

Christopher Cromb
Nov 5, 20223 min read
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Roblox Development (What I've learned Part 1)
After a recommendation to check out Roblox for game development, I had a look into the various types of games people made. One style that...

Christopher Cromb
Nov 4, 20222 min read
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Rhythm Game - Dark Rainbow
As part of a self made Game Jam, I had family members write down a total of 9 adjectives and 9 nouns. The result was the theme dark...

Christopher Cromb
Jan 20, 20221 min read
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Room design and evaluation – Week 17
I have finished designing the room for the toy town. I used the same system as my normal map for the PCG wood texture to make a wall...

Christopher Cromb
Feb 4, 20212 min read
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Cosmetic update and new tree – Week 16
I have made a large amount of visual changes, starting with different coloured materials for the toy so there is more variety in them. I...

Christopher Cromb
Jan 25, 20211 min read
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Spawning, moving toys and lamps – Week 14
I now have a system for randomly spawning toys on each corner of the pavement, allowing you to set a chance they don’t spawn. They now...

Christopher Cromb
Jan 11, 20212 min read
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Raycast success – Week 13
After lots of attempts to resolve my issues with the raycasting, I have found a solution. As the y position is not considered when making...

Christopher Cromb
Jan 4, 20212 min read
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Block buildings and pathing issues – Week 12
I have been trying out different ways of making the buildings, specifically by using basic wooden blocks a child would use to build the...

Christopher Cromb
Dec 28, 20202 min read
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Trees and textures – Week 10
I created a tree model in Blender with a shape key that allows for the foliage to be scaled, then connected code that will randomly...

Christopher Cromb
Dec 14, 20202 min read
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Building placement – Week 9
I now have building placement sorted and was able to randomly distribute 2 types of house along all roads facing the correct way. (Click...

Christopher Cromb
Dec 7, 20201 min read
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Town Modelling – Week 8
I have made the road and some of the building I plan to use. They currently have just coloured materials but I plan to make a wooden...

Christopher Cromb
Nov 30, 20201 min read
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L Systems – Week 7
I have started work on developing a road system to place the village around. It uses an L system and can be adjusted with a rule and has...

Christopher Cromb
Nov 23, 20202 min read
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Bone movement and constriction – Week 6
With my new model I was able to get ragdolling working, this time opting for the automatic ragdoll settings rather than manually adding...

Christopher Cromb
Nov 16, 20201 min read
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Fixed rotations and additional armature issues – Week 4
I have written some new code that works with my model to do head rotation and it now locks on correctly in the x, y and z axis along with...

Christopher Cromb
Nov 2, 20201 min read
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Toy model and bone animation – Week 3
This week I modelled a Cat Doll to make one of the residents of my toy town. I then exported it from Blender into Unity to try and get a...

Christopher Cromb
Oct 26, 20201 min read
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Model textures and armatures – Week 2
This week we made a Fallguy model using Metaballs which was a new and simpler way to make more organic shapes. We then converted it to a...

Christopher Cromb
Oct 19, 20201 min read
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My first models – Week 1
For my first week of PCG we did the basics of modelling. Using an image of Steve from Minecraft and Shrek from the Shrek films, we were...

Christopher Cromb
Oct 12, 20201 min read
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