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Toy model and bone animation – Week 3

  • Writer: Christopher Cromb
    Christopher Cromb
  • Oct 26, 2020
  • 1 min read

Updated: Nov 25, 2021


This week I modelled a Cat Doll to make one of the residents of my toy town. I then exported it from Blender into Unity to try and get a working LookAt script so the head could rotate to follow an object. However after importing the model, there seems to have been some issue with my armature skeleton as the head bone was always at the wrong rotation by 90 degrees. I got some advice from Kieran, one of the lecturers for the module, and decided to try editing the code for head rotation to add an additional rotation after the original so that it would look directly at it. Below is the original code from the workshops that caused my model errors.


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