Cosmetic update and new tree – Week 16
- Christopher Cromb
- Jan 25, 2021
- 1 min read
Updated: Nov 25, 2021
I have made a large amount of visual changes, starting with different coloured materials for the toy so there is more variety in them.
I have also added the random colouring script to all the buildings, excluding the Town Hall on the far right of the images. I felt keeping some consistency with the core of the town would make sense. The first image below is before the code is run and the second is after it has been run.
You may also have noticed that the longer building has now been modified. I have decided to change it into a school as that makes more sense for a town. Below is a view from the back, showing a green area behind. If I had time I’d like to place some smaller toys in there with the target being a ball so they could all chase after a football.
I also made a slight change to the bench decoration, removing the grass and replacing it with a small pavement extension to make it blend in better.
I have also created a new tree model using key shapes to modify the foliage size. Below is a before (top) and after (bottom) of the new tree, showing it’s variety in generation.
I will be adding a few more decorative pieces, the room around the town, and doing final generation tests to critique my work then.
Comments