


Christopher Cromb
Games Computing graduate
First Class Honours
University of Lincoln
Email:
Hello! I'm Chris
I'm a recent Games Computing graduate from the University of Lincoln with a First Class Honours. I'm mainly a Games Programmer but I also enjoy being able to demonstrate my creativity with Game Design on projects. Some of my favourite games are:
Bravely Default; Dead by Daylight; Hyper Light Drifter; Transistor; Kirby Nightmare in Dreamland; Undertale; Smash Bros Ultimate; Professor Layton and the Curious Village.
TOP 3 PROJECTS
Key Features​​
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Arcade bullet hell survival mobile game with an endless survival game mode and a series of levels to beat
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Variety of enemy types to beat and challenging boss fight in last level
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Lots of power ups to collect and gradually upgrade stats or help you survive
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Many quests to complete that unlock ways to customise your ship and your ship's trail
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Polished to be my first game published for the Google Play Store
Key Features
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Two complete games, one classic turn-based RPG, one modern real-time action strategy RPG
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Both have combat systems designed to allow player choices with attacking, spells and items to strategise
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Classic has tough one-on-one combat to allow they user to use the time between turns to think carefully about what action to take
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Modern has 3 AI companions to assist in fighting multiple enemies which you switch control between to use their unique abilities
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Modern utilises 3D space by allowing you to freely walk, run or dodge around the arena to avoid where enemies will attack and position yourself to attack
Key Features
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Procedural Content Generation of a new town each time with streets lined with buildings with multiple randomised colours and styles textured with wood
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L System for generation of structured but different variations of the town with over 20 unique pieces places in a logical manner to link together
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3D modelled doll from Blender with armature to ragdoll, with pathing to follow the circuit of the streets
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Decorative features such as parks, streetlamps, traffic lights, trees, shops, a school, flowerbeds
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3D modelled trees from Blender made with blend shapes to allow for more randomisation of features
DEMO REEL
EDUCATION
September 2021
Games Computing Degree
D E G R E E C L A S S I F I C A T I O N
First Class Honours
2020-2021
Games Computing Degree Third year
MODULES
Procedural Content Generation - 1st
Graphics - 2:2
Virtual and Augmented Reality - 1st
Project - 1st
Physics Simulation - 2:1
2019-2020
Games Computing Degree Second year
Final Year grade: 1st
MODULES
Concept Development - 1st
Game Programming - 1st
Artificial Intelligence - 1st
Advanced Programming - 1st
Team Software Engineering - 2:1
User Experience Design - 1st
Scalable Database Systems - 2:1
2018-2019
Games Computing Degree First year
Final Year grade: 1st
MODULES
Introductory Games Studies - 1st
Game Design - 1st​
Maths for Computing - 1st
Algorithms and Complexity - 1st
Computer Architecture - 1st
Programming and Data Structures - 1st
SKILLS

C++
Unity3D
Blender
C#
Unreal Engine
Python
EXPERTISE
I'M A PROGRAMMER
I have made many games over my three years studying at the University of Lincoln. I write and iterate on my code to try and make it more efficient and reusable throughout the process.
I'M A TEAM MEMBER
I can put in the work to complete one part of a whole project and make a product with other people. I appreciate feedback and collaboration to improve upon an idea and know the importance of valuing others input. I can also step up to hold a leadership role and provide guidance on how to piece together all the smaller parts of a project into a cohesive whole.
I'M A DESIGNER
I enjoy experimenting with an idea to develop it further. Having the key elements of a game doesn't mean it will necessarily come together to make a fun experience. You have to consider the user and also test, test, test!