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Christopher Cromb

Games Computing graduate
First Class Honours

University of Lincoln

 

Email:

christophercromb@btinternet.com

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Hello! I'm Chris

 

I'm a recent Games Computing graduate from the University of Lincoln with a First Class Honours. I'm mainly a Games Programmer but I also enjoy being able to demonstrate my creativity with Game Design on projects. Some of my favourite games are:

Bravely Default; Dead by Daylight; Hyper Light Drifter; Transistor; Kirby Nightmare in Dreamland; Undertale; Smash Bros Ultimate; Professor Layton and the Curious Village.

BIO
TOP 3 PROJECTS
TOP 3 PROJECTS

Key Features​​

  • Arcade bullet hell survival mobile game with an endless survival game mode and a series of levels to beat

  • Variety of enemy types to beat and challenging boss fight in last level

  • Lots of power ups to collect and gradually upgrade stats or help you survive

  • Many quests to complete that unlock ways to customise your ship and your ship's trail

  • Polished to be my first game published for the Google Play Store 

Key Features

  • Two complete games, one classic turn-based RPG, one modern real-time action strategy RPG

  • Both have combat systems designed to allow player choices with attacking, spells and items to strategise

  • Classic has tough one-on-one combat to allow they user to use the time between turns to think carefully about what action to take

  • Modern has 3 AI companions to assist in fighting multiple enemies which you switch control between to use their unique abilities

  • Modern utilises 3D space by allowing you to freely walk, run or dodge around the arena to avoid where enemies will attack and position yourself to attack

Key Features

  • Procedural Content Generation of a new town each time with streets lined with buildings with multiple randomised colours and styles textured with wood

  • L System for generation of structured but different variations of the town with over 20 unique pieces places in a logical manner to link together

  • 3D modelled doll from Blender with armature to ragdoll, with pathing to follow the circuit of the streets

  • Decorative features such as parks, streetlamps, traffic lights, trees, shops, a school, flowerbeds

  • 3D modelled trees from Blender made with blend shapes to allow for more randomisation of features

DEMO REEL
DEMO REEL
EDUCATION
EDUCATION
September 2021

Games Computing Degree

 

D E G R E E  C L A S S I F I C A T I O N

First Class Honours

2020-2021

Games Computing Degree Third year

 

MODULES

Procedural Content Generation - 1st

Graphics - 2:2

Virtual and Augmented Reality - 1st

Project - 1st

Physics Simulation - 2:1

2019-2020

Games Computing Degree Second year

Final Year grade: 1st

 

MODULES

Concept Development - 1st

Game Programming - 1st

Artificial Intelligence - 1st

Advanced Programming - 1st

Team Software Engineering - 2:1

User Experience Design - 1st

Scalable Database Systems - 2:1

2018-2019

Games Computing Degree First year

Final Year grade: 1st

​

MODULES

Introductory Games Studies - 1st

Game Design - 1st​

Maths for Computing - 1st

Algorithms and Complexity - 1st

Computer Architecture - 1st

Programming and Data Structures - 1st

SKILLS
SKILLS

C++

Unity3D

Blender

C#

Unreal Engine

Python

EXPERTISE
EXPERTISE
I'M A PROGRAMMER

I have made many games over my three years studying at the University of Lincoln. I write and iterate on my code to try and make it more efficient and reusable throughout the process.

I'M A TEAM MEMBER

I can put in the work to complete one part of a whole project and make a product with other people. I appreciate feedback and collaboration to improve upon an idea and know the importance of valuing others input. I can also step up to hold a leadership role and provide guidance on how to piece together all the smaller parts of a project into a cohesive whole.

I'M A DESIGNER

I enjoy experimenting with an idea to develop it further. Having the key elements of a game doesn't mean it will necessarily come together to make a fun experience. You have to consider the user and also test, test, test!

CONTACT
CONTACT ME

Christopher Cromb

Games Computing graduate​

University of Lincoln

​
Email:

christophercromb@btinternet.com

​

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